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Outstretched models?


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#1 Paze

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Posted 14 May 2012 - 06:01 AM

How can I import a model from WMW to 3ds max with its arms outstretched?

Thank you :)

#2 Paze

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Posted 17 May 2012 - 05:03 PM

There is really a need for this since the models I have experienced with export with all verts unwelded. So when you want to weld them, the arms are sometimes a little bit inside of the body and that make the verticies weld inside the body creating problems.

#3 Kjasi

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Posted 30 May 2012 - 10:40 AM

You don't. Blizzard decided to have the model's initial poses have their arms in a downwards position.

You can import them, merge the verts, then reposition the rig/model to have the arms outstretched.
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