So, I'm creating this 3D program with C# and XNA, and I want to recreate Deepholm. Now, there is one problem I'm having. Whenever I want to export the model of the temple in the middle of the map, it exports correctly, but I only have the "effect" textures, like the glows on the walls, but not the actual wall texture, how can I fix this?
http://puu.sh/soGp
This is basically how it looks, everything what is black is a missing texture, as you can see it only exported the details like wall-decoration, but not the actual wall texture. Help would be great!
Trying to export .WMO's from Deepholm - Textures not exporting correctly?
Started by staneh, May 01 2012 04:16 PM
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