I'm a VFX artist working in features, and decided to take on a WoW based project as one of my spare time activities. The goal is to do beautiful renders of the WoW landscapes and environments, using Blizzard's artwork and game assets as the basis for the work and then going free form from there to make it better.
So far, I've had some success pulling out Blood Elf buildings from WMV and into Maya (decided to start my first scene in Eversong Woods). Here's a quick render with new materials and custom trees created...this is just a work in progress image to see how the buildings will look in some nice lighting setups and a bit of compositing work.

I'm having a few problems though that I was wondering if anyone knew workarounds for.
I would love to be able to grab a full export of something like Silvermoon City...or even better, a full export of an entire region of the WoW map complete with textures, buildings, everything. There's a lot of doodads involved in the game and I wouldn't really know where to grab them all to recreate a place like Eversong Woods with all the bridges and planters and gardens.
Anyone here know of ways to accomplish this?










