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Importing models to 3ds max. TOO BRIGHT


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#1 Paze

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Posted 18 April 2012 - 12:01 PM

Hey guys. I'm trying to import a model into max, but when it arrives there, it renders and appears way too bright.

I have not set any lights in this screenshot, but if I do, everything is just white. It looks as if the objects that are colored in the material editor look okay in the viewport, but still not in the render.

Posted Image

Any help appreciated. Thanks.

#2 Kjasi

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Posted 18 April 2012 - 08:23 PM

At first glance, I want to say "check/disable the image's alphas" but I'm not sure if that would work, seeing as some of those textures don't HAVE (or shouldn't have) alphas.

Don't know much about Max...
REALITY.SYS corrupted.
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#3 Paze

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Posted 25 April 2012 - 02:30 AM

The model is in no way transparent. Do you want me to check that in WMV or in Max? If so, do you mean somewhere in the material editor or on the model itself?

Thank you.

#4 Kjasi

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Posted 25 April 2012 - 03:14 AM

Check the images that are used for the textures. Sometimes they have an alpha channel that makes the texture (not the model) transparent, showing the base material's color under the texture.

That's the only thing I can think of. Not a user of Max...
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#5 g2m.agent

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Posted 29 April 2012 - 02:03 PM

material -> Ambient and Diffuse changed to white.

I do not know why upload pictures always fail?

#6 Paze

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Posted 03 May 2012 - 03:59 AM

g2m.agent I tried changing Ambient and Diffuse to white but that did not help my problem :(

#7 Paze

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Posted 04 May 2012 - 09:10 AM

It seems that some of the textures had their spec too high, strange, I was certain I had checked that.. Not sure what the original problem was.

However the lightning is completely messed up If I add a light everything is just super bright in the render unless I darken the light so that the models are completely black in the viewport.. Does importing an OBJ. file mess with the project settings somehow? Like import some lightning settings to the project?

#8 Kjasi

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Posted 05 May 2012 - 02:46 AM

OBJs don't contain any lighting information. They really only contain points, polys, UVs and some texture data. Nothing else.
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#9 dam1

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Posted 10 November 2012 - 02:52 AM

Agree with kjasi, I have some problem when I create some objects in max then I unwrap it and I attach it to become one object . And the problem appear, some of the elements become too bright, then I check the alpha information of the map in photoshop and I find that the alpha channel is not correct so I fix it and the problem is gone.
Hope that help.

I use targa file for the texture




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